You may think the metaverse will be a bunch of interconnected virtual spaces – the world wide web but accessed through virtual reality. This is largely correct, but there is also a fundamental but slightly more cryptic side to the metaverse that will set it apart from today’s internet: the blockchain. In the beginning, Web 1.0 was the information superhighway of connected computers and servers that you could search, explore, and inhabit, usually through a centralized company’s platform – for example, AOL, Yahoo, Microsoft and Google. 

Around the turn of the millennium, Web 2.0 came to be characterized by social networking sites, blogging and the monetization of user data for advertising by the centralized gatekeepers to “free” social media platforms, including Facebook, SnapChat, Twitter and TikTok. Web 3.0 will be the foundation for the metaverse. It will consist of blockchain-enabled decentralized applications that support an economy of user-owned crypto assets and data. 

Owning Bits

Blockchain is a technology that permanently records transactions, typically in a decentralized and public database called a ledger. Bitcoin is the most well-known blockchain-based cryptocurrency. Every time you buy some bitcoin, for example, that transaction gets recorded to the Bitcoin blockchain, which means the record is distributed to thousands of individual computers around the world. This decentralized recording system is very difficult to fool or control. Public blockchains, like Bitcoin and Ethereum, are also transparent – all transactions are available for anyone on the internet to see, in contrast to traditional banking books. 

Ethereum is a blockchain like Bitcoin, but Ethereum is also programmable through smart contracts, which are essentially blockchain-based software routines that run automatically when some condition is met. For example, you could use a smart contract on the blockchain to establish your ownership of a digital object, such as a piece of art or music, to which no one else can claim ownership on the blockchain — even if they save a copy to their computer. Digital objects that can be owned – currencies, securities, artwork – are crypto assets.

Items like artwork and music on a blockchain are non-fungible tokens (“NFTs”). Non-fungible means they are unique and not replaceable, the opposite of fungible items like currency – any dollar is worth the same as, and can be swapped with, any other dollar. Importantly, you could use a smart contract that says you are willing to sell your piece of digital art for $1 million in ether, the currency of the Ethereum blockchain. When I click “agree,” the artwork and the ether automatically transfer ownership between us on the blockchain. There is no need for a bank or third-party escrow, and if either of us were to dispute this transaction – for example, if you claimed that I only paid $999,000 – the other could easily point to the public record in the distributed ledger. 

What does this blockchain crypto-asset stuff have to do with the metaverse? Everything! To start, the blockchain allows you to own digital goods in a virtual world. You will not just own that NFT in the real world, you will own it in the virtual world, too. 

In addition, the metaverse is not being built by any one group or company. Different groups will build different virtual worlds, and in the future these worlds will be interoperable – forming the metaverse. As people move between virtual worlds – say from Decentraland’s virtual environments to Microsoft’s – they will want to bring their stuff with them. If two virtual worlds are interoperable, the blockchain will authenticate proof of ownership of your digital goods in both virtual worlds. Essentially, as long as you are able to access your crypto wallet within a virtual world, you will be able to access your crypto stuff.

Do not forget your wallet

So, what will you keep in your crypto wallet? You will obviously want to carry cryptocurrencies in the metaverse. Your crypto wallet will also hold your metaverse-only digital goods, such as your avatars, avatar clothing, avatar animations, virtual decorations and weapons. What will people do with their crypto wallets? Among other things, shop. Just as you likely do on the web now, you will be able to purchase traditional digital goods like music, movies, games, and apps. You will also be able to buy physical-world items in the metaverse, and you will be able to view and “hold” 3D models of what you are shopping for, which could help you make more informed decisions.

Also, just like you can use ye old leather wallet to carry your ID, crypto wallets will be linkable to real-world identities, which could help facilitate transactions that require legal verification, such as buying a real-world car or home. Because your ID will be linked to your wallet, you will not need to remember login information for all the websites and virtual worlds that you visit – just connect your wallet with a click and you are logged in. ID-associated wallets will also be useful for controlling access to age-restricted areas in the metaverse. Your crypto wallet could also be linked to your contacts list, which would allow you to bring your social network information from one virtual world to another. “Join me for a pool party in FILL IN THE BLANK-world!” 

At some point in the future, wallets could also be associated with reputation scores that determine the permissions you have to broadcast in public places and interact with people outside of your social network. If you act like a toxic misinformation-spreading troll, you may damage your reputation and potentially have your sphere of influence reduced by the system. This could create an incentive for people to behave well in the metaverse, but platform developers will have to prioritize these systems. 

Big Business

Lastly, if the metaverse is money, then companies will certainly want to play too. The decentralized nature of blockchain will potentially reduce the need for gatekeepers in financial transactions, but companies will still have many opportunities to generate revenue, possibly even more than in current economies. Companies like Meta will provide large platforms where people will workplay and congregate.

Major brands are also getting into the NFT mix, including Dolce & GabbanaCoca-ColaAdidas and Nike. In the future, when you buy a physical world item from a company, you might also gain ownership of a linked NFT in the metaverse. For example, when you buy that coveted name-brand outfit to wear to the real-world dance club, you might also become the owner of the crypto version of the outfit that your avatar can wear to the virtual Ariana Grande concert. And just as you could sell the physical outfit secondhand, you could also sell the NFT version for someone else’s avatar to wear. 

These are a few of the many ways that metaverse business models will likely overlap with the physical world. Such examples will get more complex as augmented reality technologies increasingly come into play, further merging aspects of the metaverse and physical world. Although the metaverse proper is not here yet, technological foundations like blockchain and crypto assets are steadily being developed, setting the stage for a seemingly ubiquitous virtual future that is coming soon to a ‘verse near you. 

Rabindra Ratan is an Associate Professor of Media and Information at Michigan State University. Dar Meshi is an Assistant Professor of Communication Arts and Sciences at Michigan State University. (This article was initially published by The Conversation.)

The metaverse is a network of always-on virtual environments in which people can interact with one another and digital objects, while operating virtual representations – or avatars – of themselves. Think of a combination of immersive virtual reality, a massively multiplayer online role-playing game and the web, and you have what is increasingly being referred to as the metaverse. 

A concept from science fiction that many people in the technology industry envision as the successor to today’s internet, the metaverse is only a vision at this point, but technology companies like Facebook are aiming to make it the setting for many online activities, including work, play, studying and shopping. Facebook, Inc. is so sold on the concept that announced that it is renaming itself Meta to highlight its push to dominate this burgeoning virtual space. (And it is not the only brand looking to do so.)

Specifically, metaverse is a portmanteau of meta – meaning transcendent – and verse, from universe. Sci-fi novelist Neal Stephenson coined the term in his 1992 novel “Snow Crash” to describe the virtual world in which the protagonist, Hiro Protagonist, socializes, shops and vanquishes real-world enemies through his avatar. The concept actually predates “Snow Crash,” though, and was popularized as “cyberspace” in William Gibson’s groundbreaking 1984 novel “Neuromancer.”

While the metaverse can be many things, there are three key aspects of it: presence, interoperability and standardization. The first critical element – presence – is the feeling of actually being in a virtual space, with virtual others. Decades of research have shown that this sense of embodiment – which can be achieved through virtual reality technologies, such as head-mounted displays – improves the quality of online interactions. 

Second, interoperability means being able to seamlessly travel between virtual spaces with the same virtual assets, such as avatars and digital items. ReadyPlayerMe, for instanced, allows people to create an avatar that they can use in hundreds of different virtual worlds, including in Zoom meetings through apps like Animaze. At the same time, blockchain-based technologies, such as cryptocurrencies and nonfungible tokens, can facilitate the transfer of digital goods across virtual borders.

Finally, standardization is what enables interoperability of platforms and services across the metaverse. As with all mass-media technologies – from the printing press to text messaging – common technological standards are essential for widespread adoption. International organizations – such as the Open Metaverse Interoperability Group, who mission is “to bridge virtual worlds by designing and promoting protocols for identity, social graphs, inventory, and more” – define these standards.

If the metaverse does become the successor to the internet, things such as who builds it, and how, are extremely important to the future of the economy and society as a whole. Facebook is aiming to play a leading role in shaping the metaverse, in part by investing heavily in virtual reality. Facebook CEO Mark Zuckerberg explained in an interview this summer that in his view, the metaverse spans non-immersive platforms like today’s social media, as well as immersive 3D media technologies, such as virtual reality, and that it will also be used in connection with remote working, as well as play.

The metaverse might one day resemble the flashy fictional Oasis of Ernest Cline’s “Ready Player One,” but until then, you can turn to games like Fortnite and Roblox, virtual reality social media platforms like VRChat and AltspaceVR, and virtual work environments, such as Immersed, for a taste of the immersive and connected metaverse experience. As these siloed spaces converge and become increasingly interoperable, watch for a truly singular metaverse to emerge.

Rabindra Ratan is an Associate Professor of Media and Information at Michigan State University. Yiming Lei is a Doctoral student in Media and Information at Michigan State University. (This article was initially published by The Conversation.)